Why can’t I just tap there to increase brightness? iOS requires me to reach out for actual slider button to increase brightness. Some limitations have to be reconsidered. I’m voting for one hand use UX improvement across the board. :)
It feels weird to switch from pushing the iPhone home button to touching the screen. Got even more confusing with home button accepting touch for touch ID.
moo.com do some lovely packaging. Got a klout.com perk for free business cards from them, and that’s what I ended up with! The little thing made my day, really.
So there was this carton package to hold 4 yoghurts, sold with a discount. The company decided carton is not eco-friendly (more likely wanting to save on it). So they redesigned yoghurt boxes and put a sticker on top saying “Don’t break apart”. Carton gone. (Never-mind the colors and branding — these used the same… Continue reading On packaging design
This pin is in fact pretty hard to use. I would grab a bunch of these in my hand and start pinning laundry, and always get to press the wrong side of it to open and pin. Hard to tell which end is for pressing when you’re not looking. Reason being the uniform shape of… Continue reading Blind use
Mobile devices designers often make use of ‘press and hold’ pattern for locking the keys, muting the phone or else. So do many industrial designers. This pattern is pretty useful when you have a limited number of keys (like in the mobile phone keypad example) or you want to make sure users don’t press the button unintentionally…
Some good interface and ergonomics ideas can be used outside the field they were developed for. Here’s an example illustrating recyclability of a good design idea Right, this is a baby cup. The lid it has successfully (hopefully) prevents toddlers from spilling drinks and choking. My guess is it was designed especially for babies. But… Continue reading Borrowing Design Ideas