I see the designer as one of the very key people on whom the success of the project depends. Always surprised when a designer wants to limit the list of things they do on the project, limit the responsibility. The effect on the project is similar to CEO not taking care of project details and… Continue reading ‘Not my job’
Folks from Apple (including Don Norman), Elon Musk and a lot of great design, business and engineering minds — all mention system thinking being key to creating great products.Being capable to go beyond a feature, product, one year timeline, single geography, domain, niche, skillset is what it takes to design something truly epic. Seeing the connections, seeing the… Continue reading On system thinking
A lot of ideas you come up with, already came to someone else’s mind. When you find that out might feel like giving up and stopping realizing your ideas. ‘Nah, someone already thought of that’. OR you can take these ideas further, make them better, make them real and make them matter. Your choice. Photo I took :) : Ad… Continue reading Don’t let it stop you
Executive summary: Apple watch is great. Surprised to discover people who disagree. People wanted bells and whistles, but ended up with a tool that is similar in its utility to your regular watch telling time. But Apple goes far beyond that, naturally. Industry taught consumers to judge products by their technical parameters, features and looks… Continue reading Notes on Apple Watch experience
I bet Apple and any other app market owner struggles to figure out how to get people to create more apps. Better apps too. Now, inventing Swift to code an app up easier is a good step. Better yet in my opinion would be building an easy way for designers to collaborate with developers and entrepreneurs to build stuff together.… Continue reading Creating more, better apps
There’s a lot skeuomorphic design can offer to help create desirable objects: Do you want any candy in your UI?
I would argue that paper prototyping for interface design has a very limited use. Modern digital tools for prototyping, if used right, can get you to the desired result faster and welcome frequent iteration. Changing something on a hand-drawn paper prototype (especially the ‘interactive’ kind) would mean redrawing the whole thing more or less. And… Continue reading Paper prototyping